![]() ![]() You can make this pretty achievable too by making Aurelia your commander, giving you access to half of the combo every game. The easiest of these is probably with Aurelia the Warleader which generates infinite combat steps and infinite hasty Aurelias. Best of all, there are some pretty ridiculous infinite combos to be had, many of which are enabled because the equipped creature has haste and escapes the legend rule. ![]() ![]() This card can generate exceptional value just by sitting in play for a few turns, and is obviously exponentially better the more expensive and powerful the equipped creature is. Note that although this is a combat phase trigger, the equipped creature doesn’t even have to attack, meaning you can use this on utility creatures that never need to go into harms way. Older players will find fun playing a vastly different format that still allows for a decent amount of competitive play.This equipment has a really well-designed and unique effect, allowing you to repeatedly make hasty permanent copies of the original equipped creature on each of your combat steps, getting round the legendary rule into the bargain. That, alongside the previously mentioned Commander products from Wizards, makes this format very enticing for newer players. It’s an eternal format, so there isn’t really a constantly changing meta to keep up with, but unlike Legacy, many of the cards that are good in Commander are not that expensive. A quick search on most Magic forums will also give you helpful tips on how to play and build Commander decks in various play styles.Ĭommander is a great format for both new and old players alike. As a note, most infinite flicker combos tend to use a combination of a handful of cards: Panharmonicon, Felidar Guardian, Ephemerate, Cloudshift, Restoration Angel, and Lumbering Battlement. Many players have gotten into Commander as well, so finding experienced players at your local game store should not be difficult at all. Here are the five best infinite flicker combos you can put in your Commander deck. Wizards of the Coast has produced several pre-constructed Commander decks in recent years, and all of them are great jumping-off points for new Commander players. This is where the Commander Rules Committee makes decisions and official announcements! – A full set of rules for Commander (including the suggested banned list) can found here. Each player can only take a maximum of 21 points of combat damage from a commander before they lose. There is also a special kind of damage known as “commander damage”. – Players have a starting life total of 40 instead of 20. ![]() For example, Yavimaya Coast, while being a colorless card, is considered to have a blue/green color identity and Alesha, Who Smiles at Death has a red/white/black color identity. “Color identity” is determined by what mana symbols are on the card. In a Dwynen, Gilt-Leaf Daen deck, you could only have cards with green and colorless color identity. – Your commander dictates what color of cards can be in your deck. For example, if Dwynen, Gilt-Leaf Daen is your commander, it would cost 2GG to cast the first time, 4GG the second time, 6GG the third time, and so on and so forth. Each time you cast your commander after the first time, it costs you two colorless mana extra for each time you cast it. Each time your commander leaves the battlefield, you can put it into your Command Zone instead. You can cast your commander from the Command Zone anytime you could cast a creature. – Your commander has to be a legendary creature and it starts the game in your Command Zone. (note: Commander was previously known as EDH, or “Elder Dragon Highlander”, and some players still refer to it as that.) Prepare for trouble and make it double This deck is all about damage doublers and double strike. One of these cards is a legendary creature known as your “commander” and that card dictates what cards can be in your deck. Commander is a constructed format like no other! Unlike most other formats, Commander consists of decks that have exactly 100 cards, no two of which can be the same (except for basic lands). ![]()
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